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events:crimson_harvest_2022 [2025/10/09 02:31] dano1events:crimson_harvest_2022 [2025/10/09 05:16] (current) dano1
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 ====== Crimson Harvest (Halloween Season) ====== ====== Crimson Harvest (Halloween Season) ======
  
-===== 2025 =====+===== Crimson Harvest 2025 =====
  
 https://www.eveonline.com/news/view/crimson-harvest-is-here https://www.eveonline.com/news/view/crimson-harvest-is-here
  
 There are: There are:
- 
   * Combat Anomalies   * Combat Anomalies
     * Class 1-3 Biocybernetic Incidents     * Class 1-3 Biocybernetic Incidents
-      * Class 1 - T1 frigates only; Stay within 4km of node; Enemies orbit up to 8km away; Shoot shuttles that try to escape; After timer is complete, kill the boss that spawns. 
     * Crimson Gauntlet     * Crimson Gauntlet
     * Tetrimon Base     * Tetrimon Base
Line 15: Line 13:
     * x      * x 
  
-===== 2022, 2023 =====+==== Class 1-3 Biocybernetic Incidents (Combat Anomalies) ==== 
 + 
 +These can be seen like any other combat anomaly without scanning equipment.  
 + 
 + 
 +=== Class 1 Biocybernetic Incident === 
 + 
 +T1 frigates only. Stay within 4km of spire. Enemies orbit up to between 2-8km away. Shoot shuttles that try to escape for extra loot. Shuttles can get up to 10km away. Drones are good for chasing down the shuttles. The Unstable Generators can be destroyed to do AOE damage to yourself and/or enemy ships. After timer is complete (600s), kill the Nullprime Squall boss that spawns. 
 + 
 + 
 +This Incursus fit was more than adequate to do a class 1. I would orbit the spire at 500m the whole time. It is cap stable with a single armor repairer running, so leave one going the entire time. Kill anything that spawns. If a shuttle spawns, immediately switch target, launch the drone and kill it. Recall drone to keep it alive until next shuttle. The Incursus firepower is enough to stay ahead of the wave spawns. When the Nullprime Squall boss spawns, launch the drone, orbit at optimal, and run both armor repairers. 
 + 
 +<code> 
 +[Incursus, Crimson Harvester C1] 
 +Small Armor Repairer II 
 +Upgraded Multispectrum Coating I 
 +Small Armor Repairer I 
 +Magnetic Field Stabilizer II 
 + 
 +Small Compact Pb-Acid Cap Battery 
 +Eutectic Compact Cap Recharger 
 +Small Cap Battery II 
 + 
 +Light Neutron Blaster II 
 +Light Neutron Blaster II 
 +Light Neutron Blaster II 
 + 
 +Small Hybrid Collision Accelerator I 
 + 
 + 
 + 
 +Hobgoblin II x1 
 + 
 +Null S x7000 
 +</code> 
 + 
 + 
 +Loot: 
 + 
 +About 4 million in Cybernetic Neural Lattices for ~10 minutes, plus skin dye which depends entirely on the market. 
 + 
 +  * ~2-3 Cybernetic Neural Lattice from each shuttle destroyed (~4 shuttles) 
 +  * ~30 Cybernetic Neural Lattice from the Null Prime boss plus chance for other drops like: 
 +    * Steel Violet - Limited 
 + 
 + 
 + 
 + 
 + 
 +=== Class 2 Biocybernetic Incident === 
 + 
 +Very similar to class 1 with Relentless Ventures. 600s timer, 4km range on spire. The spawn rate is much faster though. The Incursus fit from Class 1 could not keep up. A T1 destroyer or T2 frigate is recommended. 
 + 
 +Some notable ewar: 
 +  * Formidable Orthrus (cruiser) warp scrambles (only saw 1) 
 +  * Ravenous Garmur neuts 
 +  * Enraged Garmur target paints 
 +  * Stalking Garmur webs 
 +  * Nullprime Squall warp scrambles 
 + 
 +This Retribution fit handled it just fine. Similar strategy to the Incursus fit, orbit spire at 500m, cap stable with a single rep going the whole time. Conflag ammo works throughout the whole engagement, even to take down the shuttles. Near the end, with the largest spawn, double rep is not NEEDED but keeps it quite comfortable to stay high in armor. The nos is nice bonus but not even necessary. Single rep is more than enough to handle boss. 
 + 
 +<code> 
 +[Retribution, Crimson Harvester C2] 
 +Assault Damage Control II 
 +Small Armor Repairer II 
 +Small Armor Repairer II 
 +Abyssal Heat Sink 
 +Heat Sink II 
 + 
 +Eutectic Compact Cap Recharger 
 +Small Compact Pb-Acid Cap Battery 
 + 
 +Dual Light Pulse Laser II 
 +Dual Light Pulse Laser II 
 +Dual Light Pulse Laser II 
 +Dual Light Pulse Laser II 
 +Small Energy Nosferatu II 
 + 
 +Small Energy Locus Coordinator I 
 +Small Energy Collision Accelerator II 
 + 
 +Conflagration S x12 
 +</code> 
 + 
 +Loot: 
 + 
 +About 14.5 million in Cybernetic Neural Lattices for ~10 minutes. Plus the skin which depends entirely on the market. 
 + 
 +  * ~9-11 Cybernetic Neural Lattice from each shuttle (~4 shuttles) 
 +  * ~105 Cybernetic Neural Lattice from Nullprime Squall boss plus bonus item like 
 +    * Sani Ichor Gloss - Limited 
 + 
 + 
 + 
 + 
 + 
 +=== Class 3 Biocybernetic Incident === 
 + 
 +Class 3 is just like Class 1 and 2, but more difficult with more rapid spawns, multiple Garmurs at once, and two waves with a cruiser. Overall though, using my Confessor fit it was a total breeze. They only spawn in low-sec which is the biggest danger. In Class 3, the shuttles drop more than just the Cybernetic Neural Lattices and also drop boosters or skin dye. The Nullprime boss also drops boosters. No boosters have dropped in the Class 1-2 in high sec that I've seen. Boosters can sell for a lot. One booster from a shuttle is worth around 30 million. 
 + 
 +I used a Confessor T3 Destroyer in sharpshooter mode, with a similar fit to the Class 1-2 fits. Lots of cap recharging in lieu of propulsion along with a double armor repair in the lows. Same strategy too. Orbit spire at 500m, use Conflag the whole time, and just blast. Focus shuttles when they spawn. Leave one armor rep going the whole time. The nos are only useful when a cruiser spawns as they have enough cap to actually steal, but it isn't necessary at all. It can probably be done with a single rep but the double rep makes tanking absolutely no concern as long as you keep up the dps. The ventures can be killed in 1-2 volley. 
 + 
 +NOTE: My first one was easy...the second one, I lost my Confessor. Near the end, when the massive wave spawns around 460 seconds, I switched ammo to try and get the shuttles that were far away. This took too much time and then I was taking tons of damage from the large wave. Then I switched into defensive mode and tried to kill the cruiser. My optimal range and dmg was lower in defensive mode and I wasn't killing the cruiser fast enough, and the whole time the 20 ventures were beating on me. I couldn't make it. If I did it again, I would probably focus on widdling down the ventures first rather than trying to kill the cruiser first. Dang. I could have also used the optional destroyable bombs to kill a bunch of ventures. There goes 140 mil or so. I could make that back in less than 10 Class 2 sites in only a couple Class 3 sites, 5 max if only counting the Lattices and not even counting the lucrative booster drops. The problem is necessarily the money though, it's getting a Confessor down here in Solitude. 
 + 
 +<code> 
 +[Confessor, Crimson Harvester C3] 
 +Small Armor Repairer II 
 +Small Armor Repairer II 
 +Multispectrum Energized Membrane II 
 +Heat Sink II 
 +Heat Sink II 
 + 
 +Cap Recharger II 
 +Cap Recharger II 
 +Small Cap Battery II 
 + 
 +Dual Light Pulse Laser II 
 +Dual Light Pulse Laser II 
 +Dual Light Pulse Laser II 
 +Dual Light Pulse Laser II 
 +Small Energy Nosferatu II 
 +Small Energy Nosferatu II 
 + 
 +Small Auxiliary Nano Pump II 
 +Small Auxiliary Nano Pump II 
 +Small Energy Locus Coordinator I 
 + 
 +Scorch S x4 
 +Conflagration S x12 
 +</code> 
 + 
 + 
 +Loot: 
 + 
 +Around 28 million in Cybernetic Neural Lattices for 10 minutes.  
 + 
 +  * Shuttles drop ~15 Cybernetic Neural Lattices (~5 shuttles) as well as other random things like 
 +    * Agency 'Overclocker' SB9 Dose IV (30 mil in Jita) 
 +    * Purified Cerise Satin - Limited 
 +  * Nullprime Squall drops ~210 Cybernetic Neural Lattices plus other random things like 
 +    * Agency 'Hardshell' TB7 Dose III (12 mil in Jita) 
 +    * Chemal Tech Repair Booster II 
 +    * Savant Carmine Satin - Limited 
 + 
 + 
 + 
 + 
 +==== Crimson Gauntlet ==== 
 + 
 +Tried with a T1 cruiser and got demolished. Warp scrambled, webbed, neuted, dead quickly. Will definitely need something bigger (or a fleet?) 
 + 
 + 
 + 
 +===== Crimson Harvest 2022, 2023 =====
  
 This is another lucrative event.  Besides daily login rewards, there are event data sites and combat sites.  I ran a number of each.  The loot does not seem to vary between high, low and null sec.  While my experience with past events is that a lot of the loot value is in skins, and that value is questionable, this event was different.  Yes, there were skins, but they were a much smaller percentage of all loot. This is another lucrative event.  Besides daily login rewards, there are event data sites and combat sites.  I ran a number of each.  The loot does not seem to vary between high, low and null sec.  While my experience with past events is that a lot of the loot value is in skins, and that value is questionable, this event was different.  Yes, there were skins, but they were a much smaller percentage of all loot.
events/crimson_harvest_2022.1759977098.txt.gz · Last modified: by dano1