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| events:crimson_harvest_2022 [2025/10/09 03:12] – dano1 | events:crimson_harvest_2022 [2025/10/09 05:16] (current) – dano1 | ||
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| ==== Class 1-3 Biocybernetic Incidents (Combat Anomalies) ==== | ==== Class 1-3 Biocybernetic Incidents (Combat Anomalies) ==== | ||
| - | These can be seen like any other combat anomaly without scanning equipment. | + | These can be seen like any other combat anomaly without scanning equipment. |
| === Class 1 Biocybernetic Incident === | === Class 1 Biocybernetic Incident === | ||
| - | T1 frigates only. Stay within 4km of spire. Enemies orbit up to between 2-8km away. Shoot shuttles that try to escape for extra loot. Shuttles can get up to 10km away. Drones are good for chasing down the shuttles. The Unstable Generators can be destroyed to do AOE damage to yourself and/or enemy ships. After timer is complete (600s), kill the boss that spawns. | + | T1 frigates only. Stay within 4km of spire. Enemies orbit up to between 2-8km away. Shoot shuttles that try to escape for extra loot. Shuttles can get up to 10km away. Drones are good for chasing down the shuttles. The Unstable Generators can be destroyed to do AOE damage to yourself and/or enemy ships. After timer is complete (600s), kill the Nullprime Squall |
| - | This Incursus fit was more than adequate to do a class 1. I would orbit the spire at 5km the whole time. It is cap stable with a single armor repairer running, so leave one going the entire time. Kill anything that spawns. If a shuttle spawns, immediately switch target, launch the drone and kill it. Recall drone to keep it alive until next shuttle. The Incursus firepower is enough to stay ahead of the wave spawns. When the Null Prime boss spawns, launch the drone, orbit at optimal, and run both armor repairers. | + | This Incursus fit was more than adequate to do a class 1. I would orbit the spire at 500m the whole time. It is cap stable with a single armor repairer running, so leave one going the entire time. Kill anything that spawns. If a shuttle spawns, immediately switch target, launch the drone and kill it. Recall drone to keep it alive until next shuttle. The Incursus firepower is enough to stay ahead of the wave spawns. When the Nullprime Squall |
| < | < | ||
| - | [Incursus, | + | [Incursus, |
| Small Armor Repairer II | Small Armor Repairer II | ||
| Upgraded Multispectrum Coating I | Upgraded Multispectrum Coating I | ||
| Line 53: | Line 52: | ||
| Loot: | Loot: | ||
| - | | + | About 4 million in Cybernetic Neural Lattices for ~10 minutes, plus skin dye which depends entirely on the market. |
| + | |||
| + | | ||
| * ~30 Cybernetic Neural Lattice from the Null Prime boss plus chance for other drops like: | * ~30 Cybernetic Neural Lattice from the Null Prime boss plus chance for other drops like: | ||
| * Steel Violet - Limited | * Steel Violet - Limited | ||
| + | |||
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| === Class 2 Biocybernetic Incident === | === Class 2 Biocybernetic Incident === | ||
| - | Very similar to class 1 with Relentless Ventures. The spawn rate is much faster though. The Incursus fit from Class 1 could not keep up. | + | Very similar to class 1 with Relentless Ventures. 600s timer, 4km range on spire. The spawn rate is much faster though. The Incursus fit from Class 1 could not keep up. A T1 destroyer or T2 frigate is recommended. |
| + | |||
| + | Some notable ewar: | ||
| + | * Formidable Orthrus (cruiser) warp scrambles (only saw 1) | ||
| + | * Ravenous Garmur neuts | ||
| + | * Enraged Garmur target paints | ||
| + | * Stalking Garmur webs | ||
| + | * Nullprime Squall warp scrambles | ||
| + | |||
| + | This Retribution fit handled it just fine. Similar strategy to the Incursus fit, orbit spire at 500m, cap stable with a single rep going the whole time. Conflag ammo works throughout the whole engagement, even to take down the shuttles. Near the end, with the largest spawn, double rep is not NEEDED but keeps it quite comfortable to stay high in armor. The nos is nice bonus but not even necessary. Single rep is more than enough to handle boss. | ||
| + | |||
| + | < | ||
| + | [Retribution, | ||
| + | Assault Damage Control II | ||
| + | Small Armor Repairer II | ||
| + | Small Armor Repairer II | ||
| + | Abyssal Heat Sink | ||
| + | Heat Sink II | ||
| + | |||
| + | Eutectic Compact Cap Recharger | ||
| + | Small Compact Pb-Acid Cap Battery | ||
| + | |||
| + | Dual Light Pulse Laser II | ||
| + | Dual Light Pulse Laser II | ||
| + | Dual Light Pulse Laser II | ||
| + | Dual Light Pulse Laser II | ||
| + | Small Energy Nosferatu II | ||
| + | |||
| + | Small Energy Locus Coordinator I | ||
| + | Small Energy Collision Accelerator II | ||
| + | |||
| + | Conflagration S x12 | ||
| + | </ | ||
| + | |||
| + | Loot: | ||
| + | |||
| + | About 14.5 million in Cybernetic Neural Lattices for ~10 minutes. Plus the skin which depends entirely on the market. | ||
| + | |||
| + | * ~9-11 Cybernetic Neural Lattice from each shuttle (~4 shuttles) | ||
| + | * ~105 Cybernetic Neural Lattice from Nullprime Squall boss plus bonus item like | ||
| + | * Sani Ichor Gloss - Limited | ||
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| + | === Class 3 Biocybernetic Incident === | ||
| + | |||
| + | Class 3 is just like Class 1 and 2, but more difficult with more rapid spawns, multiple Garmurs at once, and two waves with a cruiser. Overall though, using my Confessor fit it was a total breeze. They only spawn in low-sec which is the biggest danger. In Class 3, the shuttles drop more than just the Cybernetic Neural Lattices and also drop boosters or skin dye. The Nullprime boss also drops boosters. No boosters have dropped in the Class 1-2 in high sec that I've seen. Boosters can sell for a lot. One booster from a shuttle is worth around 30 million. | ||
| + | |||
| + | I used a Confessor T3 Destroyer in sharpshooter mode, with a similar fit to the Class 1-2 fits. Lots of cap recharging in lieu of propulsion along with a double armor repair in the lows. Same strategy too. Orbit spire at 500m, use Conflag the whole time, and just blast. Focus shuttles when they spawn. Leave one armor rep going the whole time. The nos are only useful when a cruiser spawns as they have enough cap to actually steal, but it isn't necessary at all. It can probably be done with a single rep but the double rep makes tanking absolutely no concern as long as you keep up the dps. The ventures can be killed in 1-2 volley. | ||
| + | |||
| + | NOTE: My first one was easy...the second one, I lost my Confessor. Near the end, when the massive wave spawns around 460 seconds, I switched ammo to try and get the shuttles that were far away. This took too much time and then I was taking tons of damage from the large wave. Then I switched into defensive mode and tried to kill the cruiser. My optimal range and dmg was lower in defensive mode and I wasn't killing the cruiser fast enough, and the whole time the 20 ventures were beating on me. I couldn' | ||
| + | |||
| + | < | ||
| + | [Confessor, Crimson Harvester C3] | ||
| + | Small Armor Repairer II | ||
| + | Small Armor Repairer II | ||
| + | Multispectrum Energized Membrane II | ||
| + | Heat Sink II | ||
| + | Heat Sink II | ||
| + | |||
| + | Cap Recharger II | ||
| + | Cap Recharger II | ||
| + | Small Cap Battery II | ||
| + | |||
| + | Dual Light Pulse Laser II | ||
| + | Dual Light Pulse Laser II | ||
| + | Dual Light Pulse Laser II | ||
| + | Dual Light Pulse Laser II | ||
| + | Small Energy Nosferatu II | ||
| + | Small Energy Nosferatu II | ||
| + | |||
| + | Small Auxiliary Nano Pump II | ||
| + | Small Auxiliary Nano Pump II | ||
| + | Small Energy Locus Coordinator I | ||
| + | |||
| + | Scorch S x4 | ||
| + | Conflagration S x12 | ||
| + | </ | ||
| + | |||
| + | |||
| + | Loot: | ||
| + | |||
| + | Around 28 million in Cybernetic Neural Lattices for 10 minutes. | ||
| + | |||
| + | * Shuttles drop ~15 Cybernetic Neural Lattices (~5 shuttles) as well as other random things like | ||
| + | * Agency ' | ||
| + | * Purified Cerise Satin - Limited | ||
| + | * Nullprime Squall drops ~210 Cybernetic Neural Lattices plus other random things like | ||
| + | * Agency ' | ||
| + | * Chemal Tech Repair Booster II | ||
| + | * Savant Carmine Satin - Limited | ||
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| + | ==== Crimson Gauntlet ==== | ||
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| + | Tried with a T1 cruiser and got demolished. Warp scrambled, webbed, neuted, dead quickly. Will definitely need something bigger (or a fleet?) | ||