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events:crimson_harvest_2022 [2025/10/09 03:44] – [Class 1-3 Biocybernetic Incidents (Combat Anomalies)] dano1events:crimson_harvest_2022 [2025/10/09 05:16] (current) dano1
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 <code> <code>
-[Incursus, Incur]+[Incursus, Crimson Harvester C1]
 Small Armor Repairer II Small Armor Repairer II
 Upgraded Multispectrum Coating I Upgraded Multispectrum Coating I
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 Loot: Loot:
-  * ~2-3 Cybernetic Neural Lattice from each shuttle destroyed+ 
 +About 4 million in Cybernetic Neural Lattices for ~10 minutes, plus skin dye which depends entirely on the market. 
 + 
 +  * ~2-3 Cybernetic Neural Lattice from each shuttle destroyed (~4 shuttles)
   * ~30 Cybernetic Neural Lattice from the Null Prime boss plus chance for other drops like:   * ~30 Cybernetic Neural Lattice from the Null Prime boss plus chance for other drops like:
     * Steel Violet - Limited     * Steel Violet - Limited
  
-=== Class 2 Biocybernetic Incident === 
  
-Very similar to class 1 with Relentless Ventures. The spawn rate is much faster though. The Incursus fit from Class 1 could not keep up. A T1 destroyer or T2 frigate is recommended. 
  
 +
 +
 +=== Class 2 Biocybernetic Incident ===
 +
 +Very similar to class 1 with Relentless Ventures. 600s timer, 4km range on spire. The spawn rate is much faster though. The Incursus fit from Class 1 could not keep up. A T1 destroyer or T2 frigate is recommended.
  
 Some notable ewar: Some notable ewar:
-  * Formidable Orthrus warp scrambles (only saw 1)+  * Formidable Orthrus (cruiser) warp scrambles (only saw 1)
   * Ravenous Garmur neuts   * Ravenous Garmur neuts
   * Enraged Garmur target paints   * Enraged Garmur target paints
 +  * Stalking Garmur webs
   * Nullprime Squall warp scrambles   * Nullprime Squall warp scrambles
  
-This Retribution fit handled it just fine. Similar strategy to the Incursus fit, orbit spire at 500m, cap stable with a single rep going the whole time. Conflag ammo works throughout the whole engagement, even to take down the shuttles. Sometimes double rep is needed to catch up after a large spawn. The nos is nice bonus but not even necessary. Single rep is more than enough to handle boss.+This Retribution fit handled it just fine. Similar strategy to the Incursus fit, orbit spire at 500m, cap stable with a single rep going the whole time. Conflag ammo works throughout the whole engagement, even to take down the shuttles. Near the end, with the largest spawn, double rep is not NEEDED but keeps it quite comfortable to stay high in armor. The nos is nice bonus but not even necessary. Single rep is more than enough to handle boss.
  
 <code> <code>
-[Retribution, PvE]+[Retribution, Crimson Harvester C2]
 Assault Damage Control II Assault Damage Control II
 Small Armor Repairer II Small Armor Repairer II
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 Loot: Loot:
-  * ~9-11 Cybernetic Neural Lattice from each shuttle+ 
 +About 14.5 million in Cybernetic Neural Lattices for ~10 minutes. Plus the skin which depends entirely on the market. 
 + 
 +  * ~9-11 Cybernetic Neural Lattice from each shuttle (~4 shuttles)
   * ~105 Cybernetic Neural Lattice from Nullprime Squall boss plus bonus item like   * ~105 Cybernetic Neural Lattice from Nullprime Squall boss plus bonus item like
     * Sani Ichor Gloss - Limited     * Sani Ichor Gloss - Limited
 +
 +
  
  
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 === Class 3 Biocybernetic Incident === === Class 3 Biocybernetic Incident ===
  
-Good for T3 destroyer.+Class 3 is just like Class 1 and 2, but more difficult with more rapid spawns, multiple Garmurs at once, and two waves with a cruiser. Overall though, using my Confessor fit it was a total breeze. They only spawn in low-sec which is the biggest danger. In Class 3, the shuttles drop more than just the Cybernetic Neural Lattices and also drop boosters or skin dye. The Nullprime boss also drops boosters. No boosters have dropped in the Class 1-2 in high sec that I've seen. Boosters can sell for a lot. One booster from a shuttle is worth around 30 million. 
 + 
 +I used a Confessor T3 Destroyer in sharpshooter mode, with a similar fit to the Class 1-2 fits. Lots of cap recharging in lieu of propulsion along with a double armor repair in the lows. Same strategy too. Orbit spire at 500m, use Conflag the whole time, and just blast. Focus shuttles when they spawn. Leave one armor rep going the whole time. The nos are only useful when a cruiser spawns as they have enough cap to actually steal, but it isn't necessary at all. It can probably be done with a single rep but the double rep makes tanking absolutely no concern as long as you keep up the dps. The ventures can be killed in 1-2 volley. 
 + 
 +NOTE: My first one was easy...the second one, I lost my Confessor. Near the end, when the massive wave spawns around 460 seconds, I switched ammo to try and get the shuttles that were far away. This took too much time and then I was taking tons of damage from the large wave. Then I switched into defensive mode and tried to kill the cruiser. My optimal range and dmg was lower in defensive mode and I wasn't killing the cruiser fast enough, and the whole time the 20 ventures were beating on me. I couldn't make it. If I did it again, I would probably focus on widdling down the ventures first rather than trying to kill the cruiser first. Dang. I could have also used the optional destroyable bombs to kill a bunch of ventures. There goes 140 mil or so. I could make that back in less than 10 Class 2 sites in only a couple Class 3 sites, 5 max if only counting the Lattices and not even counting the lucrative booster drops. The problem is necessarily the money though, it's getting a Confessor down here in Solitude. 
 + 
 +<code> 
 +[Confessor, Crimson Harvester C3] 
 +Small Armor Repairer II 
 +Small Armor Repairer II 
 +Multispectrum Energized Membrane II 
 +Heat Sink II 
 +Heat Sink II 
 + 
 +Cap Recharger II 
 +Cap Recharger II 
 +Small Cap Battery II 
 + 
 +Dual Light Pulse Laser II 
 +Dual Light Pulse Laser II 
 +Dual Light Pulse Laser II 
 +Dual Light Pulse Laser II 
 +Small Energy Nosferatu II 
 +Small Energy Nosferatu II 
 + 
 +Small Auxiliary Nano Pump II 
 +Small Auxiliary Nano Pump II 
 +Small Energy Locus Coordinator I 
 + 
 +Scorch S x4 
 +Conflagration S x12 
 +</code> 
 + 
 + 
 +Loot: 
 + 
 +Around 28 million in Cybernetic Neural Lattices for 10 minutes 
 + 
 +  * Shuttles drop ~15 Cybernetic Neural Lattices (~5 shuttles) as well as other random things like 
 +    * Agency 'Overclocker' SB9 Dose IV (30 mil in Jita) 
 +    * Purified Cerise Satin - Limited 
 +  * Nullprime Squall drops ~210 Cybernetic Neural Lattices plus other random things like 
 +    * Agency 'Hardshell' TB7 Dose III (12 mil in Jita) 
 +    * Chemal Tech Repair Booster II 
 +    * Savant Carmine Satin - Limited 
 + 
  
  
 ==== Crimson Gauntlet ==== ==== Crimson Gauntlet ====
  
-Tried with a T1 cruiser and got demolished. Warp scrambled, webbed, neuted, dead quickly.+Tried with a T1 cruiser and got demolished. Warp scrambled, webbed, neuted, dead quickly. Will definitely need something bigger (or a fleet?)
  
  
events/crimson_harvest_2022.1759981443.txt.gz · Last modified: by dano1