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| reports:dread_pirate_scarlet [2025/10/07 03:11] – created dano1 | reports:dread_pirate_scarlet [2025/10/13 03:28] (current) – dano1 | ||
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| Note: Can bring a Gate Key to avoid having to loot it from the cargo container the last BS drops in room 1. | Note: Can bring a Gate Key to avoid having to loot it from the cargo container the last BS drops in room 1. | ||
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| + | ===== Blitz strategy ===== | ||
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| + | * Warpin: Bring a Gate Key to take the gate straight away | ||
| + | * Room 1: Take the gate straightaway | ||
| + | * Room 2: Anire is about 30km away. Blast her straight away and mission is over. | ||
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| ===== Walkthrough ===== | ===== Walkthrough ===== | ||
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| Used [[: | Used [[: | ||
| - | On initial warp-in, enemies will land about 55km away. No reinforcements. Last BS drops a cargo container with the Gate Key. It is not consumed and can be re-used on subsequent missions. | + | ==== Warp-in ==== |
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| + | Can skip room and take gate if have Gate Key. | ||
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| + | On initial warp-in, enemies will land about 55km away. Not a ton of enemies. Easy. No reinforcements. Last BS drops a cargo container with the Gate Key. It is not consumed and can be re-used on subsequent missions. | ||
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| + | ==== Room 1 ==== | ||
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| + | Can take gate at any time and skip room. | ||
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| + | Enemies about 50km away. Not too many, can kill them on the way to the gate. Easy. | ||
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| + | ==== Room 2 ==== | ||
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| + | Can take gate at any time and skip room. | ||
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| + | Have a chance to kill Anire before she warps off. If so, mission is complete. | ||
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| + | She dropped a basic +3 charisma implant worth about 3 million. | ||
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| + | REINFORCEMENTS SPAWN after killing initial defenders. | ||
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| + | ==== Room 3 ==== | ||
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| + | Another dangerous room! Has warp scrambling frigates, sentry towers, and lots of enemies. Enemies are 50-100km away so have a short window to blast the scrambling frigates or MJD to sniping range. | ||
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| + | I was able to turn away and kill the frigates before they even got close. I was able to kill everything else without using MJD to get away. | ||
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| + | There were some reinforcements after clearing the room. 4 BS. Then 5 BS after that. | ||
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| + | Full cleared. | ||
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