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reports:minor_serpentis_annex

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reports:minor_serpentis_annex [2023/09/02 01:26] – created dano1reports:minor_serpentis_annex [2023/09/02 03:19] (current) dano1
Line 9: Line 9:
 Acceleration gate Acceleration gate
  
-===== Notes =====+ 
 +===== Special notes ===== 
 + 
 +  * The solo cruisers (Corelum Scout) trigger reinforcements when attacked 
 + 
 +===== Report ===== 
 + 
 +**Room 1**
  
 There is a beacon after the acceleration gate which decloaked me, but they did not aggro and I was able to get out and cloak, get to distance, and start sniping. There is a beacon after the acceleration gate which decloaked me, but they did not aggro and I was able to get out and cloak, get to distance, and start sniping.
Line 17: Line 24:
   * 3 frigates   * 3 frigates
   * 4 destroyer   * 4 destroyer
-  * 1 cruiser+  * 1 cruiser (Corelum Scout)
   * 6 battleship   * 6 battleship
 +
 +The loan cruiser, when attacked, triggered many reinforcements.
 +
 +Same thing with the cruiser that shows up in the reinforcements.....CAREFUL! I had 17 BS at once. **So save the cruisers for last!**
 +
 +There were two reinforcement waves triggered.
 +
 +When approaching the warp gate in room 1 a wave with a battleship and several cruisers spawns. Killing the BS unlocks the gate.
 +
 +
 +**Room 2**
 +
 +Warpin has a beacon that decloaks you. I was able to move and cloak and get into position and start sniping.
 +
 +Initial wave is easy enough to kill and not too big. Attacking the smuggler gate triggers many reinforcements that all aggro at once.
 +
 +Took a while, but completed it just fine.
 +
  
  
reports/minor_serpentis_annex.1693618008.txt.gz · Last modified: by dano1