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reports:serpentis_haven [2023/09/03 18:53] dano1reports:serpentis_haven [2025/09/05 18:26] (current) dano1
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 ====== Serpentis Haven ====== ====== Serpentis Haven ======
  
-Warp to 100km and start sniping.+Tier 9 combat anomaly in null sec. 
 + 
 + 
 +===== Type A: Station with satellites ===== 
 + 
 +A station surrounded by big satellites. 
 + 
 +**WARNING** Factory Defense Sentry can hit all the way out to 160km+ so there is no outranging them. 
 + 
 +{{ :reports:serpentis_haven_station.jpg?direct&600 |}} 
 + 
 +  * Wave 1/6 
 +    * Factory Defense Sentry x2 (**WARNING** Huge range, can hit me even at 160km full range) 
 +    * Guardian Cruiser x5 
 +    * Battlecruiser x4 
 +    * Battleship x5 
 +  * Wave 2/6 
 +    * ? 
 + 
 + 
 +===== Type B: Chemical Factory in Asteroids ===== 
 + 
 +CONFIRM: This is still a type after Equinox changes? 
 + 
 +There is a Chemical Factory around a bunch of Sharded Rock, but cannot be destroyed. 
 + 
 +**WARNING** 
 +**Factory Defense Sentry** x2 can hit out to 140km so get those first. On another run, the sentries were not there. 
 + 
 +Admirals can hit out to 70km pretty good. 
 + 
 +===== Type C: Pirate Gate ===== 
 + 
 +CONFIRM: This is still a type after Equinox changes? 
 + 
 +Main object is a Pirate Gate inside Giant Snake-Shaped Asteroid. Pirate Gate can't be destroyed but Harvester object can. 
 + 
 +Warp in to 100km cloaked and no enemies. A popup appeared about the stargate. There is a "Pirate Gate" object (Could not attack. approach to trigger a wave?) 
 + 
 +After uncloaking, enemies spawned in about 30 seconds. 
 + 
 +Drones could not engage the Pirate Gate. I think it needs to be approached (looks like enemies spawn without approaching). 
 + 
 +Wave 1 
 + 
 +  * Battlecruiser x3 
 +  * Battleship x4 
 + 
 +Wave 2 
 + 
 +  * Guardian Frigate x3-4 
 +  * Battleship x4 
 + 
 +Wave 3 
 + 
 +  * Guardian Frigate x3 
 +  * Battleship x4 
 + 
 +Wave 4 
 + 
 +  * Frigate x3 
 +  * Battleship x3 
 + 
 +Wave 5 
 + 
 +  * Cruiser x3 
 +  * Battleship x3 
 + 
 +Wave 6 
 + 
 +  * Battlecruiser x7 
 +  * Battleship x7-8 (Core Grand Admirals hit HARD from FAR, Lord Admirals will sit at 100km) 
 + 
 + 
 + 
 + 
 +===== Loot/rare spawns/escalations ===== 
 + 
 +  * 2023-09-05 (Pirate Gate) 
 +    * Bounty: ~46.2 mil (151% modifier) 
 +    * Salvage: 14.1 mil 
 +    * Loot: 4.9 mil (504m3) 
 +  * 2023-09-06 (Pirate Gate) 
 +    * Bounty: ~53 mil+ (152% modifier) 
 +    * Salvage: ~14.1 mil 
 +    * Loot: ~13.4 mil (900m3) 
 +  * 2023-09-11 (Chemical Factory) 
 +    * Shadow spawn - crap loot 
 +    * Bounty: ~50.6 mil (151% modifier) 
 +    * Salvage: ~10.8 mil 
 +    * Loot: ~21.6 mil (1009m3) could only carry about 15.7 mil 
 +  * 2023-09-13 (Pirate Gate) about 35 minutes 
 +    * Bounty: ~50 mil (158.3% modifier) 
 +  * 2023-09-15 (Pirate Gate) - ~45 minutes to kill 
 +    * Bounty: ~50.5 mil (150% modifier) 
 +    * Salvage: ~12.3 mil 
 +    * Loot: ~16.8 mil (893m3) could carry about 11.2 mil 
 +      * Total carried away: ~74 mil 
 +  * 2023-09-15 (Chemical Factory) ~50 minutes to kill, ~70 min to salvage 
 +    * Bounty: ~54.8 mil (156% modifier) 
 +    * Salvage: ~14.6 
 +    * Loot: ~27.3 mil (1,340m3) could carry 15.7 mil 
 +      * Total carried away: ~85 mil 
 +  * 2023-09-18 (Chemical Factory) - No shadow, no escalation - 42 minutes to kill + 13 to salvage = 55 minutes 
 +    * Bounty: ~52 mil (150% modifier) 
 +    * Salvage: ~14.2 mil 
 +    * Loot: ~9.9 mil (1,058m3) could carry about 7 mil 
 +      * Total carried away: ~73 mil 
  
-There is a Chemical Factory around a bunch of Sharded Rock. 
  
-**Factory Defense Sentry** x2 can hit out to 140km so get those first 
  
  
reports/serpentis_haven.1693767222.txt.gz · Last modified: by dano1