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| reports:serpentis_haven [2023/09/03 18:56] – dano1 | reports:serpentis_haven [2025/09/05 18:26] (current) – dano1 | ||
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| ====== Serpentis Haven ====== | ====== Serpentis Haven ====== | ||
| - | Warp to 100km and start sniping. | + | Tier 9 combat anomaly in null sec. |
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| + | ===== Type A: Station with satellites ===== | ||
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| + | A station surrounded by big satellites. | ||
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| + | **WARNING** Factory Defense Sentry can hit all the way out to 160km+ so there is no outranging them. | ||
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| + | {{ : | ||
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| + | * Wave 1/6 | ||
| + | * Factory Defense Sentry x2 (**WARNING** Huge range, can hit me even at 160km full range) | ||
| + | * Guardian Cruiser x5 | ||
| + | * Battlecruiser x4 | ||
| + | * Battleship x5 | ||
| + | * Wave 2/6 | ||
| + | * ? | ||
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| + | ===== Type B: Chemical Factory in Asteroids ===== | ||
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| + | CONFIRM: This is still a type after Equinox changes? | ||
| There is a Chemical Factory around a bunch of Sharded Rock, but cannot be destroyed. | There is a Chemical Factory around a bunch of Sharded Rock, but cannot be destroyed. | ||
| - | **Factory Defense Sentry** x2 can hit out to 140km so get those first. | + | **WARNING** |
| + | **Factory Defense Sentry** x2 can hit out to 140km so get those first. On another run, the sentries were not there. | ||
| Admirals can hit out to 70km pretty good. | Admirals can hit out to 70km pretty good. | ||
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| + | ===== Type C: Pirate Gate ===== | ||
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| + | CONFIRM: This is still a type after Equinox changes? | ||
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| + | Main object is a Pirate Gate inside Giant Snake-Shaped Asteroid. Pirate Gate can't be destroyed but Harvester object can. | ||
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| + | Warp in to 100km cloaked and no enemies. A popup appeared about the stargate. There is a " | ||
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| + | After uncloaking, enemies spawned in about 30 seconds. | ||
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| + | Drones could not engage the Pirate Gate. I think it needs to be approached (looks like enemies spawn without approaching). | ||
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| + | Wave 1 | ||
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| + | * Battlecruiser x3 | ||
| + | * Battleship x4 | ||
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| + | Wave 2 | ||
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| + | * Guardian Frigate x3-4 | ||
| + | * Battleship x4 | ||
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| + | Wave 3 | ||
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| + | * Guardian Frigate x3 | ||
| + | * Battleship x4 | ||
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| + | Wave 4 | ||
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| + | * Frigate x3 | ||
| + | * Battleship x3 | ||
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| + | Wave 5 | ||
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| + | * Cruiser x3 | ||
| + | * Battleship x3 | ||
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| + | Wave 6 | ||
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| + | * Battlecruiser x7 | ||
| + | * Battleship x7-8 (Core Grand Admirals hit HARD from FAR, Lord Admirals will sit at 100km) | ||
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| + | ===== Loot/rare spawns/ | ||
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| + | * 2023-09-05 (Pirate Gate) | ||
| + | * Bounty: ~46.2 mil (151% modifier) | ||
| + | * Salvage: 14.1 mil | ||
| + | * Loot: 4.9 mil (504m3) | ||
| + | * 2023-09-06 (Pirate Gate) | ||
| + | * Bounty: ~53 mil+ (152% modifier) | ||
| + | * Salvage: ~14.1 mil | ||
| + | * Loot: ~13.4 mil (900m3) | ||
| + | * 2023-09-11 (Chemical Factory) | ||
| + | * Shadow spawn - crap loot | ||
| + | * Bounty: ~50.6 mil (151% modifier) | ||
| + | * Salvage: ~10.8 mil | ||
| + | * Loot: ~21.6 mil (1009m3) could only carry about 15.7 mil | ||
| + | * 2023-09-13 (Pirate Gate) about 35 minutes | ||
| + | * Bounty: ~50 mil (158.3% modifier) | ||
| + | * 2023-09-15 (Pirate Gate) - ~45 minutes to kill | ||
| + | * Bounty: ~50.5 mil (150% modifier) | ||
| + | * Salvage: ~12.3 mil | ||
| + | * Loot: ~16.8 mil (893m3) could carry about 11.2 mil | ||
| + | * Total carried away: ~74 mil | ||
| + | * 2023-09-15 (Chemical Factory) ~50 minutes to kill, ~70 min to salvage | ||
| + | * Bounty: ~54.8 mil (156% modifier) | ||
| + | * Salvage: ~14.6 | ||
| + | * Loot: ~27.3 mil (1,340m3) could carry 15.7 mil | ||
| + | * Total carried away: ~85 mil | ||
| + | * 2023-09-18 (Chemical Factory) - No shadow, no escalation - 42 minutes to kill + 13 to salvage = 55 minutes | ||
| + | * Bounty: ~52 mil (150% modifier) | ||
| + | * Salvage: ~14.2 mil | ||
| + | * Loot: ~9.9 mil (1,058m3) could carry about 7 mil | ||
| + | * Total carried away: ~73 mil | ||
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