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reports:serpentis_haven [2023/09/11 16:11] – [Run 1] dano1reports:serpentis_haven [2025/09/05 18:26] (current) dano1
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-===== Run 1 =====+===== Type A: Station with satellites ===== 
 + 
 +A station surrounded by big satellites. 
 + 
 +**WARNING** Factory Defense Sentry can hit all the way out to 160km+ so there is no outranging them. 
 + 
 +{{ :reports:serpentis_haven_station.jpg?direct&600 |}} 
 + 
 +  * Wave 1/6 
 +    * Factory Defense Sentry x2 (**WARNING** Huge range, can hit me even at 160km full range) 
 +    * Guardian Cruiser x5 
 +    * Battlecruiser x4 
 +    * Battleship x5 
 +  * Wave 2/6 
 +    * ? 
 + 
 + 
 +===== Type B: Chemical Factory in Asteroids ===== 
 + 
 +CONFIRM: This is still a type after Equinox changes?
  
 There is a Chemical Factory around a bunch of Sharded Rock, but cannot be destroyed. There is a Chemical Factory around a bunch of Sharded Rock, but cannot be destroyed.
  
 +**WARNING**
 **Factory Defense Sentry** x2 can hit out to 140km so get those first. On another run, the sentries were not there. **Factory Defense Sentry** x2 can hit out to 140km so get those first. On another run, the sentries were not there.
  
 Admirals can hit out to 70km pretty good. Admirals can hit out to 70km pretty good.
  
-===== Run 2 =====+===== Type C: Pirate Gate ===== 
 + 
 +CONFIRM: This is still a type after Equinox changes?
  
 Main object is a Pirate Gate inside Giant Snake-Shaped Asteroid. Pirate Gate can't be destroyed but Harvester object can. Main object is a Pirate Gate inside Giant Snake-Shaped Asteroid. Pirate Gate can't be destroyed but Harvester object can.
Line 29: Line 51:
 Wave 2 Wave 2
  
-  * Frigate x3-4+  * Guardian Frigate x3-4
   * Battleship x4   * Battleship x4
  
 Wave 3 Wave 3
  
-  * Frigate x3+  * Guardian Frigate x3
   * Battleship x4   * Battleship x4
  
Line 50: Line 72:
  
   * Battlecruiser x7   * Battlecruiser x7
-  * Battleship x8 (Core Grand Admirals hit HARD from FAR, Lord Admirals will sit at 100km)+  * Battleship x7-8 (Core Grand Admirals hit HARD from FAR, Lord Admirals will sit at 100km) 
 + 
 + 
  
 ===== Loot/rare spawns/escalations ===== ===== Loot/rare spawns/escalations =====
Line 62: Line 87:
     * Salvage: ~14.1 mil     * Salvage: ~14.1 mil
     * Loot: ~13.4 mil (900m3)     * Loot: ~13.4 mil (900m3)
 +  * 2023-09-11 (Chemical Factory)
 +    * Shadow spawn - crap loot
 +    * Bounty: ~50.6 mil (151% modifier)
 +    * Salvage: ~10.8 mil
 +    * Loot: ~21.6 mil (1009m3) could only carry about 15.7 mil
 +  * 2023-09-13 (Pirate Gate) about 35 minutes
 +    * Bounty: ~50 mil (158.3% modifier)
 +  * 2023-09-15 (Pirate Gate) - ~45 minutes to kill
 +    * Bounty: ~50.5 mil (150% modifier)
 +    * Salvage: ~12.3 mil
 +    * Loot: ~16.8 mil (893m3) could carry about 11.2 mil
 +      * Total carried away: ~74 mil
 +  * 2023-09-15 (Chemical Factory) ~50 minutes to kill, ~70 min to salvage
 +    * Bounty: ~54.8 mil (156% modifier)
 +    * Salvage: ~14.6
 +    * Loot: ~27.3 mil (1,340m3) could carry 15.7 mil
 +      * Total carried away: ~85 mil
 +  * 2023-09-18 (Chemical Factory) - No shadow, no escalation - 42 minutes to kill + 13 to salvage = 55 minutes
 +    * Bounty: ~52 mil (150% modifier)
 +    * Salvage: ~14.2 mil
 +    * Loot: ~9.9 mil (1,058m3) could carry about 7 mil
 +      * Total carried away: ~73 mil
 +
 +
  
  
  
reports/serpentis_haven.1694448691.txt.gz · Last modified: by dano1