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| reports:serpentis_haven [2023/09/15 17:10] – [Loot/rare spawns/escalations] dano1 | reports:serpentis_haven [2025/09/05 18:26] (current) – dano1 | ||
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| - | ===== Chemical Factory in Asteroids | + | ===== Type A: Station with satellites ===== |
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| + | A station surrounded by big satellites. | ||
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| + | **WARNING** Factory Defense Sentry can hit all the way out to 160km+ so there is no outranging them. | ||
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| + | {{ : | ||
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| + | * Wave 1/6 | ||
| + | * Factory Defense Sentry x2 (**WARNING** Huge range, can hit me even at 160km full range) | ||
| + | * Guardian Cruiser x5 | ||
| + | * Battlecruiser x4 | ||
| + | * Battleship x5 | ||
| + | * Wave 2/6 | ||
| + | * ? | ||
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| + | ===== Type B: Chemical Factory in Asteroids ===== | ||
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| + | CONFIRM: This is still a type after Equinox changes? | ||
| There is a Chemical Factory around a bunch of Sharded Rock, but cannot be destroyed. | There is a Chemical Factory around a bunch of Sharded Rock, but cannot be destroyed. | ||
| + | **WARNING** | ||
| **Factory Defense Sentry** x2 can hit out to 140km so get those first. On another run, the sentries were not there. | **Factory Defense Sentry** x2 can hit out to 140km so get those first. On another run, the sentries were not there. | ||
| Admirals can hit out to 70km pretty good. | Admirals can hit out to 70km pretty good. | ||
| - | ===== Pirate Gate (Type B) ===== | + | ===== Type C: Pirate Gate ===== |
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| + | CONFIRM: This is still a type after Equinox changes? | ||
| Main object is a Pirate Gate inside Giant Snake-Shaped Asteroid. Pirate Gate can't be destroyed but Harvester object can. | Main object is a Pirate Gate inside Giant Snake-Shaped Asteroid. Pirate Gate can't be destroyed but Harvester object can. | ||
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| * Battlecruiser x7 | * Battlecruiser x7 | ||
| * Battleship x7-8 (Core Grand Admirals hit HARD from FAR, Lord Admirals will sit at 100km) | * Battleship x7-8 (Core Grand Admirals hit HARD from FAR, Lord Admirals will sit at 100km) | ||
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| ===== Loot/rare spawns/ | ===== Loot/rare spawns/ | ||
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| * 2023-09-13 (Pirate Gate) about 35 minutes | * 2023-09-13 (Pirate Gate) about 35 minutes | ||
| * Bounty: ~50 mil (158.3% modifier) | * Bounty: ~50 mil (158.3% modifier) | ||
| - | * 2023-09-15 (Pirate Gate) - ~45 minutes to kill, | + | * 2023-09-15 (Pirate Gate) - ~45 minutes to kill |
| - | * Bounty: ~50.5 mil (% modifier) | + | * Bounty: ~50.5 mil (150% modifier) |
| * Salvage: ~12.3 mil | * Salvage: ~12.3 mil | ||
| * Loot: ~16.8 mil (893m3) could carry about 11.2 mil | * Loot: ~16.8 mil (893m3) could carry about 11.2 mil | ||
| * Total carried away: ~74 mil | * Total carried away: ~74 mil | ||
| + | * 2023-09-15 (Chemical Factory) ~50 minutes to kill, ~70 min to salvage | ||
| + | * Bounty: ~54.8 mil (156% modifier) | ||
| + | * Salvage: ~14.6 | ||
| + | * Loot: ~27.3 mil (1,340m3) could carry 15.7 mil | ||
| + | * Total carried away: ~85 mil | ||
| + | * 2023-09-18 (Chemical Factory) - No shadow, no escalation - 42 minutes to kill + 13 to salvage = 55 minutes | ||
| + | * Bounty: ~52 mil (150% modifier) | ||
| + | * Salvage: ~14.2 mil | ||
| + | * Loot: ~9.9 mil (1,058m3) could carry about 7 mil | ||
| + | * Total carried away: ~73 mil | ||