====== Serpentis Haven ====== Tier 9 combat anomaly in null sec. ===== Type A: Station with satellites ===== A station surrounded by big satellites. **WARNING** Factory Defense Sentry can hit all the way out to 160km+ so there is no outranging them. {{ :reports:serpentis_haven_station.jpg?direct&600 |}} * Wave 1/6 * Factory Defense Sentry x2 (**WARNING** Huge range, can hit me even at 160km full range) * Guardian Cruiser x5 * Battlecruiser x4 * Battleship x5 * Wave 2/6 * ? ===== Type B: Chemical Factory in Asteroids ===== CONFIRM: This is still a type after Equinox changes? There is a Chemical Factory around a bunch of Sharded Rock, but cannot be destroyed. **WARNING** **Factory Defense Sentry** x2 can hit out to 140km so get those first. On another run, the sentries were not there. Admirals can hit out to 70km pretty good. ===== Type C: Pirate Gate ===== CONFIRM: This is still a type after Equinox changes? Main object is a Pirate Gate inside Giant Snake-Shaped Asteroid. Pirate Gate can't be destroyed but Harvester object can. Warp in to 100km cloaked and no enemies. A popup appeared about the stargate. There is a "Pirate Gate" object (Could not attack. approach to trigger a wave?) After uncloaking, enemies spawned in about 30 seconds. Drones could not engage the Pirate Gate. I think it needs to be approached (looks like enemies spawn without approaching). Wave 1 * Battlecruiser x3 * Battleship x4 Wave 2 * Guardian Frigate x3-4 * Battleship x4 Wave 3 * Guardian Frigate x3 * Battleship x4 Wave 4 * Frigate x3 * Battleship x3 Wave 5 * Cruiser x3 * Battleship x3 Wave 6 * Battlecruiser x7 * Battleship x7-8 (Core Grand Admirals hit HARD from FAR, Lord Admirals will sit at 100km) ===== Loot/rare spawns/escalations ===== * 2023-09-05 (Pirate Gate) * Bounty: ~46.2 mil (151% modifier) * Salvage: 14.1 mil * Loot: 4.9 mil (504m3) * 2023-09-06 (Pirate Gate) * Bounty: ~53 mil+ (152% modifier) * Salvage: ~14.1 mil * Loot: ~13.4 mil (900m3) * 2023-09-11 (Chemical Factory) * Shadow spawn - crap loot * Bounty: ~50.6 mil (151% modifier) * Salvage: ~10.8 mil * Loot: ~21.6 mil (1009m3) could only carry about 15.7 mil * 2023-09-13 (Pirate Gate) about 35 minutes * Bounty: ~50 mil (158.3% modifier) * 2023-09-15 (Pirate Gate) - ~45 minutes to kill * Bounty: ~50.5 mil (150% modifier) * Salvage: ~12.3 mil * Loot: ~16.8 mil (893m3) could carry about 11.2 mil * Total carried away: ~74 mil * 2023-09-15 (Chemical Factory) ~50 minutes to kill, ~70 min to salvage * Bounty: ~54.8 mil (156% modifier) * Salvage: ~14.6 * Loot: ~27.3 mil (1,340m3) could carry 15.7 mil * Total carried away: ~85 mil * 2023-09-18 (Chemical Factory) - No shadow, no escalation - 42 minutes to kill + 13 to salvage = 55 minutes * Bounty: ~52 mil (150% modifier) * Salvage: ~14.2 mil * Loot: ~9.9 mil (1,058m3) could carry about 7 mil * Total carried away: ~73 mil