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reports:serpentis_haven

Serpentis Haven

Tier 9 combat anomaly in null sec.

Type A: Station with satellites

A station surrounded by big satellites.

WARNING Factory Defense Sentry can hit all the way out to 160km+ so there is no outranging them.

  • Wave 1/6
    • Factory Defense Sentry x2 (WARNING Huge range, can hit me even at 160km full range)
    • Guardian Cruiser x5
    • Battlecruiser x4
    • Battleship x5
  • Wave 2/6
    • ?

Type B: Chemical Factory in Asteroids

CONFIRM: This is still a type after Equinox changes?

There is a Chemical Factory around a bunch of Sharded Rock, but cannot be destroyed.

WARNING Factory Defense Sentry x2 can hit out to 140km so get those first. On another run, the sentries were not there.

Admirals can hit out to 70km pretty good.

Type C: Pirate Gate

CONFIRM: This is still a type after Equinox changes?

Main object is a Pirate Gate inside Giant Snake-Shaped Asteroid. Pirate Gate can't be destroyed but Harvester object can.

Warp in to 100km cloaked and no enemies. A popup appeared about the stargate. There is a “Pirate Gate” object (Could not attack. approach to trigger a wave?)

After uncloaking, enemies spawned in about 30 seconds.

Drones could not engage the Pirate Gate. I think it needs to be approached (looks like enemies spawn without approaching).

Wave 1

  • Battlecruiser x3
  • Battleship x4

Wave 2

  • Guardian Frigate x3-4
  • Battleship x4

Wave 3

  • Guardian Frigate x3
  • Battleship x4

Wave 4

  • Frigate x3
  • Battleship x3

Wave 5

  • Cruiser x3
  • Battleship x3

Wave 6

  • Battlecruiser x7
  • Battleship x7-8 (Core Grand Admirals hit HARD from FAR, Lord Admirals will sit at 100km)

Loot/rare spawns/escalations

  • 2023-09-05 (Pirate Gate)
    • Bounty: ~46.2 mil (151% modifier)
    • Salvage: 14.1 mil
    • Loot: 4.9 mil (504m3)
  • 2023-09-06 (Pirate Gate)
    • Bounty: ~53 mil+ (152% modifier)
    • Salvage: ~14.1 mil
    • Loot: ~13.4 mil (900m3)
  • 2023-09-11 (Chemical Factory)
    • Shadow spawn - crap loot
    • Bounty: ~50.6 mil (151% modifier)
    • Salvage: ~10.8 mil
    • Loot: ~21.6 mil (1009m3) could only carry about 15.7 mil
  • 2023-09-13 (Pirate Gate) about 35 minutes
    • Bounty: ~50 mil (158.3% modifier)
  • 2023-09-15 (Pirate Gate) - ~45 minutes to kill
    • Bounty: ~50.5 mil (150% modifier)
    • Salvage: ~12.3 mil
    • Loot: ~16.8 mil (893m3) could carry about 11.2 mil
      • Total carried away: ~74 mil
  • 2023-09-15 (Chemical Factory) ~50 minutes to kill, ~70 min to salvage
    • Bounty: ~54.8 mil (156% modifier)
    • Salvage: ~14.6
    • Loot: ~27.3 mil (1,340m3) could carry 15.7 mil
      • Total carried away: ~85 mil
  • 2023-09-18 (Chemical Factory) - No shadow, no escalation - 42 minutes to kill + 13 to salvage = 55 minutes
    • Bounty: ~52 mil (150% modifier)
    • Salvage: ~14.2 mil
    • Loot: ~9.9 mil (1,058m3) could carry about 7 mil
      • Total carried away: ~73 mil
reports/serpentis_haven.txt · Last modified: by dano1