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reports:serpentis_haven

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Serpentis Haven

Tier 9 combat anomaly in null sec.

Run 1

There is a Chemical Factory around a bunch of Sharded Rock, but cannot be destroyed.

Factory Defense Sentry x2 can hit out to 140km so get those first.

Admirals can hit out to 70km pretty good.

Run 2

Main object is a Pirate Gate inside Giant Snake-Shaped Asteroid. Pirate Gate can't be destroyed but Harvester object can.

Warp in to 100km cloaked and no enemies. A popup appeared about the stargate. There is a “Pirate Gate” object (Could not attack. approach to trigger a wave?)

After uncloaking, enemies spawned in about 30 seconds.

Drones could not engage the Pirate Gate. I think it needs to be approached (looks like enemies spawn without approaching).

Wave 1

  • Battlecruiser x3
  • Battleship x4

Wave 2

  • Frigate x3-4
  • Battleship x4

Wave 3

  • Frigate x3
  • Battleship x4

Wave 4

  • Frigate x3
  • Battleship x3

Wave 5

  • Cruiser x3
  • Battleship x3

Wave 6

  • Battlecruiser x7
  • Battleship x8 (Core Grand Admirals hit HARD from FAR, Lord Admirals will sit at 100km)

Loot/rare spawns/escalations

  • 2023-09-05 (Pirate Gate)
    • Bounty: 46.2 mil (151% modifier)
    • Salvage: 14.1 mil
    • Loot: 4.9 mil (504m3)
  • 2023-09-06 (Pirate Gate)
    • Bounty: (152% modifier)
    • Salvage:
    • Loot:

started 6:31

reports/serpentis_haven.1694043449.txt.gz · Last modified: by dano1